A small wave of new Mass Effect 2 information started to trickle onto the Internet these past few days. First up is 1UP with an all new preview of the game, next is a new gameplay trailer, and finally is a developer interview conducted by Rock, Paper, Shotgun. Wee!
From the 1UP Preview:The RPS interview video can be found after the jump!
When it comes to combat, again, the most efficient way to describe game is that it feels "tighter." The combat remains fundamentally the same as in the previous game, in that it's a third-person shooter with light cover mechanics, squad control, and use of abilities. But there're a lot of little tweaks that add up to making the combat look and play better. Such as how there's location-based damage now; you can pop someone right in the head for critical damage, or shoot them in the legs to severely hamper their maneuverability.
Or the fact that that ammunition types are now on the radial menu -- which is a complete godsend. Instead of having to fumble around with the inventory screen, I can simply switch between incendiary, disruptor, and concussive rounds for my assault rifle right from the left-bumper's radial menu. This is valuable when my foes consist of a mix of LOKI Mechs (light robot infantry) and Eclipse Trops (mercenaries); I take out the LOKIs with my disruptor rounds, and then seamlessly switch to incendiary rounds to burn up the regular Eclipse fellows.



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